local function ongameload(inst)
	inst.minimap.MiniMap:EnableFogOfWar(false)
end

return Prefab("rg_fingertop", function()
	local inst = SpawnPrefab("rg_baseworld")

	inst.prefab = "rg_fingertop"

	inst:RG_AddWaveComponent{
		RegionSize = {13.5, 2.5},
		WaveSize = {80, 3.5}, 
		WaveTexture = "images/wave.tex",
		WaveEffect = "shaders/waves.ksh",
	}

	inst.components.rg_maprevealer:AddGameLoadFn(ongameload)

	return inst
end)